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There are currently two Control types implemented out of the box: buttons and sticks. The most prominent example is the use of stick and button widgets on touchscreens to emulate a joystick or gamepad.
SCREEN SNAKE CONTROLS PRO
Circle Pad Pro R Button: Equip/Unequip weapons. You can use on-screen Controls to simulate Input Devices with UI widgets that the user interacts with on the screen.3DS L and R Buttons: L button - equip/unequip item(s), R button equip/unequip weapon(s).Circle Pad Pro ZR Button: Firing your weapon, throwing objects, setting TNT and claymores while still holding ZL Button, detonating TNT by pressing after letting go of ZL Button.Circle Pad Pro ZL Button: Aiming your weapon, aiming grenades, where to set TNT or claymores.
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HUD Survival Viewer Touch Buttons: Stay the same, all the menus in the survival viewer menu on the HUD (Heads Up Display).
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Start and Select are for getting in and out of the survival viewer menu to get to the otptions menu or looking at your stats in the data menu and also all the other features of the survival viewer menu (more on the survival viewer in the Survival Viewer section of this wiki). The down button on the d pad is for crouching, going prone, and getting back up into a standing position. Hitting the right button on the d pad equips and unequips your weapon, holding down the right button on the d pad gets you into your equipped weapons menu. Hitting left on the d pad once equips and unequips your item, holding the left button down gets you into your equipped items menu. Up on the d pad is your action button to climb trees, lift yourself up on to objects and do other various actions throughout the game.
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